Quick Links

Armed with the Realmbreaker tree and a renewed confidence after her victory in Phyrexia: All Will Be One, Elesh Norn has finally begun her full scale invasion of Magic: The Gathering's Multiverse. From Amonkhet to Zendikar, nowhere is safe from compleation – and with many of our usual heroes already fallen to the Phyrexians, everybody, planeswalker or not, has to stand and fight.

RELATED: Everything Revealed At Magic: The Gathering's March Of The Machine Debut

March of the Machine is the culmination of a years-long story arc. An event bigger than even the War of the Spark back in 2019, this set will visit countless planes and see the devastation the Phyrexians have caused. Don't miss out on any spoilers, as this is going to be one of the most important sets MTG has received in years.

Updated March 31, 10:17AM by Joe Parlock: Day two focused on red and green cards, with lots of ways to deal direct damage, get creatures out in play, and destory artifacts and enchantments. It also gave us majestic cats running across a rainbow bridge. Here's everything revealed in day two.

Day Two Previews

An army carrying a dryad in MTG
Storm the Seedcore by Jason Rainville

The first full day of previews had a heavy focus on green. Considering green has a relatively underutilised colour in recent Standard formats, it will be interesting to see whether March of the Machine's fighting focus for the colour will help push it up in competitive play more.

Image

Name

Text

Knight-Errant of Eos

Knight-Errant of Eos

Four generic, one white creature – Human Knight – 4/4


Convoke


When Knight-Errant of Eos enters the battlefield, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle.

Invasion of Segovia

Invasion of Segovia//Caetus, Sea Tyrant of Segovia

Invasion of Segovia


Two generic, one blue battle – Siege – Four starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Segovia enters the battlefield, create two 1/1 blue Kraken creature tokens with trample.

Caetis. Sea Tyrant of Segovia

Caetus, Sea Tyrant of Segovia


Legendary creature – Serpent – 3/3


Noncreature spells you cast have convoke. (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)


At the beginning of your end step, untap up to four target creatures.

Close the Loop

Close The Circuit (Translated name TBC)

Five generic, one blue instant


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)


You may cast sorcery spells this turn as though they had flash.


When you cast your next instant or sorcery spell this turn, copy that spell twice. You may choose new targets for the copies.

Deadly Derision

Deadly Derision

Two generic, two black instant


Destroy target creature or planeswalker. Create a Treasure token.

Phyrexian Gargantua

Phyrexian Gargantua

Four generic, two black creature – Phyrexian Horror – 4/4


When Phyrexian Gargantua enters the battlefield, you draw two cards and lose 2 life.

Render Inert

Render Inert

Two generic, one black sorcery


Remove up to five counters from target permanent.


Draw a card.

Beamtown Beatstick

Beamtown Beatstick

One red artifact – Equipment


Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)


Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.


Equip: two generic. (Two generic: Attach to target creature you control. Equip only as a sorcery.)

Bloodfeather Phoenix

Bloodfeather Phoenix

One generic, one red creature – Phoenix – 2/2


Flying


Bloodfeather Phoenix can't block.


Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay one red mana. If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.

City on Fire

City on Fire

Five generic, three red enchantment


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)


If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

Fearless Skald

Fearless Skald (Translated name TBC)

Four generic, one red creature – Dwarf Berserker – 3/2


Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until the end of turn.)


Double-strike

Furnace Gremlin

Furnace Gremlin (Translated name TBC)

One generic, one red creature – Phyrexian Gremlin – 1/2


One generic, one red: Until end of turn, Furnace Gremlin gets +1/+0.


When the Furnace Gremlin dies, incubate X, where X is equal to Furnace Gremlin's power. (Create an Incubator token with X +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Into the Fire

Into the Fire

Two generic, one red sorcery


Choose one –

  • Into the Fire deals two damage to each creature, planeswalker, and battle.
  • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Ramosian Greatsword

Ramosian Greatsword

Four generic, one red artifact – Equipment


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)


Equipped creature gets +3/+2 and has trample.


Equip: two generic. (Two generic: Attach to target creature you control. Equip only as a sorcery.)

Shivan Treeburner

Shivan Treeburner

Five generic, two red creature – Dragon – 4/4


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)


Flying, haste

Doomskar Warrior

Doomkar Warrior (Translated name TBC)

Two generic, two green creature – Human Warrior – 4/3


Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until the end of turn.)


Trample


Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Invasion of Muraganda

Invasion of Muraganda//Primordial Plasm

Invasion of Muraganda


Four generic, one green battle – Siege – Six starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

Primordial Plasm

Primordial Plasm


Creature – Ooze – 4/4


At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.

Invasion of Shandalar

Invasion of Shandalar//Leyline Surge

Invasion of Shandalar


Three generic, two green battle – Siege – Four starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Shjandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.

Leyline Surge

Leyline Surge


Enchantment


At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield.

Ravenous Sailback

Ravenous Sailback

Four generic, one green creature – Dinosaur – 3/4


When Ravenous Sailback enters the battlefield, choose one –

  • Ravenous Sailback gains haste until end of turn.
  • Destroy target artifact or enchantment.

Sandstalker Moloch

Sandstalker Moloch

One generic, two green creature – Lizard – 4/2


Flash


When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Storm the Seedcore

Storm the Seedcore

Two generic, two green sorcery


Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.

Streetwise Negotiator

Streetwise Negotiator

One generic, one green creature – Cat Citizen – 0/2


Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until the end of turn.)


This creature assigns combat damage equal to its toughness rather than its power.

Tandem Takedown

Tandem Takedown

One generic, two green instant


Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.

Tribute to the World Tree

Tribute to the World Tree

Three green enchantment


When a creature enters the battlefield under your control, draw a card if its power is three or greater. Otherwise, put two +1/+1 counters on it.

Errant and Giada

Errant and Giada

One generic, one white, one blue legendary creature – Human Angel – 2/3


Flash


Flying


You may look at the top card of your library at any time.


You may cast spells with flash or flying from the top of your library.

Hidetsugu and Kairi

Hidetsugu and Kairi

Two generic, two blue, one black legendary creature – Ogre Demon Dragon – 5/4


Flying


When Hidetsugu and Kairi enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.


When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.

Ayara, Widow of the Realm

Ayara, Widow of the Realm//Ayara, Furnace Queen

Ayara, Widow of the Realm


One generic, two black legendary creature – Elf Noble – 3/3


Tap, Sacrifice another creature or artifact: Ayara, Widow of the Realm deals X damage to target opponent or battle and you gain X life, where X is the sacrificed permanent's mana value.


Five generic, one red Phyrexian mana: Transform Ayara. Activate only as a sorcery. (Red Phyrexian mana can be paid with either one red or two life.)

Ayara, Furnace Queen

Ayara, Furnace Queen


Legendary creature – Phyrexian Elf Noble – 4/4


At the beginning of combat on your turn, return up to one target artifact or creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.

Invasion of Azgol

Invasion of Azgol//Ashen Reaper (Translated name TBC)

One black, one red battle – Siege – Four starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Azgol enters the battlefield, target player sacrifices a creature or planeswalker and loses one life.

Ashen Reaper

Creature – Zombie Elemental – 2/1


Menace


At the beginning of your end step, if a permanent was put into a graveyard from the battlefield this turn, put a +1/+1 counter on Ashen Reaper.

Invasion of Ergamon

Invasion of Ergamon//Truga Cliffcharger

Invasion of Ergamon


One red, one green battle – Siege – Five starting defence.


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.

Truga Cliffcharger

Truga Cliffcharger


Creature – Rhino – 3/4


Trample


When Truga Cliffcharger enters the battlefield, you may discard a card. If you do, search your library for a land or battle card, reveal it, put it into your hand, then shuffle.

Kogla and Yidaro

Kogla and Yidaro

Two generic, two red, two green legendary creature – Ape Dinosaur Turtle – 7/7


When Kogla and Yidaro enters the battlefield, choose one –

  • It gains trample and haste until end of turn.
  • It fights target creature you don't control.

Two generic, one red, one green, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.

Invasion of Moag

Invasion of Moag//Bloomwielder Dryads

Invasion of Moag


Two generic, one green, one white battle – Siege – Five starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.

Bloomwielder Dryads

Bloomwielder Dryads


Creature – Dryad – 3/3


Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays two generic mana.)


At the beginning of your end step, put a +1/+1 counter on target creature you control.

Sculpted Perfection

Sculpted Perfection

Two generic, one white, one black enchantment


When Sculpted Perfection enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Invasion of Kaladesh

Invasion of Kaladesh//Aetherwing, Golden-Scale Flagship

Invasion of Kaladesh


One blue, one red battle – Siege – Four starting defence.


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Kaladesh enters the battlefield, create a 1/1 colourless Thopter artifact creature token with flying.

Aetherwing, Golden-Scale Flagship

Aetherwing, Golden-Scale Flagship


Legendary artifact – Vehicle – */4


Flying


Aetherwing, Golden-Scale Flagship's power is equal to the number of artifacts you control.


Crew 1 (Tap any number of creatures you control with power 1 or more: This vehicle becomes an artifact creature until end of turn.)

Invasion of Lorwyn

Invasion of Lorwyn//Winnowing Forces

Invasion of Lorwyn


Four generic, one black, one green battle – Siege – Five starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.

Winnowing Forces

Winnowing Forces


Creature – Elf Warrior – */*


Winnowing Forces's power and toughness are each equal to the number of lands you control.

Harried Artisan

Harried Artisan//Phyrexian Skyflayer

Harried Artisan


Creature – Human Artificer – 2/3


Haste


Three generic, one white Phyrexian mana: Transform Harried Artisan. Activate only as a sorcery. (White Phyrexian mana can be paid with either one white or two life.)

Phyrexian Skyflayer

Phyrexian Skyflayer


Creature – Phyrexian Artificer – 3/4


Flying, haste

Sun-Blessed Guardian

Sun-Blessed Guardian//Furnace-Blessed Conqueror

Sun-Blessed Guardian


One generic, one white creature – Human Cleric – 2/2


Five generic, one red: Transform Sun-Blessed Guardian. Activate only as a sorcery. (Red Phyrexian mana can be paid with either one red or two life.)

Furnaced-Blessed COnqueror

Furnace-Blessed Conqueror


Creature – Phyrexian Cleric – 3/3


Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.

Gnottvold Hermit

Gnottvold Hermit//Chrome Host Hulk

Gnottvold Hermit


Three generic, one green creature – Troll – 4/4


Five generic, one blue Phyrexian mana: Transform Gnottvold Hermit. Activate only as a sorcery. (Blue Phyrexian mana can be paid with either one blue or two life.)

Chrome Host Hulk

Chrome Host Hulk


Creature – Phyrexian Troll – 5/5


Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.

Inga and Esika

Inga and Esika

Two generic, one green, one blue legendary creature – Human God – 4/4


All creatures you control have vigilance and "Tap: Add one mana of any colour. This many can only be spent to cast creature spells."


Whenever you cast a creature spell, if three or more mana from a creature was spent to cast it, draw a card.

Invasion of Alara

Invasion of Alara//Awaken the Maelstrom (Translated name TBC)

Invasion of Alara


One white, one blue, one black, one red, one green battle – Siege – Seven starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value four or less. Of those two cards, you may cast one without paying its mana cost, and put one into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Highlights from day two include Sandstalker Moloch, which has a similar effect to the ever-popular Collected Company, albeit it requires your opponent to have cast a blue or black spell in the same turn to be most effective.

We also got Invasion of Shandalar, one of the new battle cards that is potentially one of the most powerful green recursion tools ever seen. As long as you can flip it into Leyline Surge, you'll also be completely skipping casting costs for a permanent each turn, which is incredible. It remains to be seen just how difficult it will be to defeat a Siege, but if it's easy enoguh, this could be one to watch.

Outside of green, red got a new damage-multiplying tool with City on Fire. This is arguably a better Fiery Emancipation, thanks to the addition of convoke as a way to reduce the cost. I almost want to try and get both out in play at once, and turn two damage into 18.

Of course, the real highlight of this day's previews was Inga and Esika, one of the many team-up legendary creatures in March of the Machine. The effect gives each creature you cast a pseudo-convoke, and it helps refill your hand at the same time. Sure, whatever, but look at that art. The rainbow bridge, the cats pulling Esika's chariot, the colours, it's a big departure from the grim horror of the Phyrexians and it looks fantastic.

Day One Previews

Teferi from MTG
Teferi Akosa of Zhalfir by Chris Rallis

The first day of March of the Machine's previews was absolutely massive, with almost 100 cards, three new mechanics, five precon commanders, and a whole load of Planechase cards all revealed.

Image

Name

Text

Alabaster Host Sanctifier

Alabaster Host Sanctifier

One generic, one white creature – Phyrexian Cleric – 2/2


Lifelink

Boon-Bringer Valkyrie

Boon-Bringer Valkyrie

Three generic, two white creature – Angel Warrior – 4/4


Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until the end of turn.)


Flying, first strike, lifelink.

Elesh Norn-1

Elesh Norn//The Argent Etchings

Elesh Norn


Two generic, two white legendary creature – Phyrexian Praetor – 3/5


Vigilance


Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses two life unless they pay one generic mana.


Two generic, one white, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

The Argent Etchings

The Argent Etchings


Enchantment – Saga


(As this Saga enters and after your draw step, add a lore counter.)

  1. Incubate 2 five times, then transform all Incubator tokens you control.
  2. Creatures you control get +1/+1 and gain double strike until end of turn.
  3. Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up.)

Elspeth's Smite

Elspeth's Smite

One white instant


Elspeth's Smite deals three damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.

Guardian of Ghirapur

Guardian of Ghirapur

Two generic, one white creature – Angel – 3/3


Flying


When Guardian of Ghirapur enters the battlefield, exile on other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Invasion of Dominaria

Invasion of Dominaria//Serra Faithkeeper

Invasion of Dominaria


Two generic, one white battle – Siege – Five starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Dominaria Enters the battlefield, you gain four life and draw a card.

Serra Faithkeeper

Serra Faithkeeper


Creature – Angel – 4/4


Flying, vigilance

Monastery Mentor

Monastery Mentor

Two generic, one white creature – Human Monk – 2/2


Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)


Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

Norn's Inquisitor

Norn's Inquisitor

One generic, one white creature – Phyrexian Knight


When Norn's Inquisitor enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)


Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.

Seal From Existence

Seal From Existence

One generic, two white enchantment


Ward: three generic (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays three generic.)

Zhalfirin Lancer

Zhalfirin Lancer

Two generic, one white creature – Human Knight – 3/3


Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.

Chrome Host Seedshark

Chrome Host Seedshark

Two generic, one blue creature – Phyrexian Shark – 2/4


Flying


Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Negate

Negate

One generic, one blue instant


Counter target noncreature spell.

Transcendent Message

Transcendent Message

X generic, four blue instant


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)


Draw X cards.

Archpriest of Shadows

Archpriest of Shadows

Three generic, two black creature – Human Warlock – 4/4


Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until the end of turn.)


Deathtouch


Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.

Grafted Butcher

Grafted Butcher

One generic, one black creature – Phyrexian Samurai – 2/2


When Grafted Butcher enters the battlefield, Phyrexians you control gain menace until end of turn.


Other Phyrexians you control get +1/+1.


Three generic, one black, Sacrifice an artifact or creature: Return Grafted Butcher from your graveyard to the battlefield. Activate only as a sorcery.

Hooding Broodlord

Hoarding Broodlord

Five generic, three black creature – Dragon – 7/6


Convoke


Flying


When Hording Broodlord enters the battlefield, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.


Spells you cast from exile have convoke.

Invasion of Fiora

Invasion of Fiora//Marchesa, Resolute Monarch

Invasion of Fiora


Four generic, two black battle – Siege – Four starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Fiora enters the battlefield, choose one or both –

  • Destroy all legendary creatures.
  • Destroy all nonlegendary creatures.

Marchesa, Resolute Monarch

Marchesa, Resolute Monarch


Legendary creature – Human Noble – 3/6


Menace, deathtouch


Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent.


At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose one life.

Merciless Repurposing

Merciless Repurposing

Four generic, two black instant


Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Mirrodin Avenged

Mirrodin Avenged

One black instant


Destroy target creature that was dealt damage this turn.


Draw a card.

Traumatic Revelation

Traumatic Revelation

One generic, one black sorcery


Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Invasion of Tarkir

Invasion of Tarkir//Defiant Thundermaw

Invasion of Tarkir


One generic, one red battle – Siege – Five starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can't be 0.)

Defiant Thundermaw

Defiant Thundermaw


Creature – Dragon – 4/4


Flying, trample


Whenever a Dragon you control attacks, it deals two damage to any target.

Scrappy Bruiser

Scrappy Bruiser

Three generic, one red creature – Raccoon Warrior – 3/4


Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at the end of combat. (Return it only if it's on the battlefield.)

Stoke the Flames

Stoke the Flames

Two generic, two red instant


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)


Stoke the Flames deals four damage to any target.

Voldaren Thrillseeker

Voldaren Thrillseeker

Two generic, one red creature – Vampire Warrior – 1/1


Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following abilities until the end of turn.)


One generic, Sacrifice this creature: It deals damage equal to its power to any target.

Invasion of Ikoria

Invasion of Ikoria//Zilortha, Apex of Ikoria

Invasion of Ikoria


X generic, two green battle – Siege – Six starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Ikoria enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.

Zilortha, Apex of Ikoria

Zilortha, Apex of Ikoria


Legendary creature – Dinosaur – 8/8


Reach


For each non-Human creature you control, you may have that creature assign its combat damage as though it weren't blocked.

Kami of Whispered Hopes

Kami of Whispered Hopes

Two generic, one green creature – Spirit – 1/1


If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.


Tap: Add X mana of any one colour, where X is Kami of Whispered Hopes's power.

Invasion of New Phyrexia

Invasion of New Phyrexia//Teferi Akosa of Zhalfir

Invasion of New Phyrexia


X generic, one white, one blue battle – Siege – 6 starting defence


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.

Teferi Akosa of Zhalfir

Teferi Akosa of Zhalfir


Legendary planeswalker – Teferi – Four starting loyalty


  • +1: Draw you cards. Then discard two discards unless you discard a creature card.
  • -2: You get an emblem with "Knights you control get +1/+0 and have ward: one generic."
  • -3: Tap X creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library.

Halo Forager

Halo Forager

One generic, one blue, one black creature – Faerie Rogue – 3/1


Flying


When Halo Forager enters the battlefield, you may pay X generic. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Rankle and Torbran

Rankle and Torbran

One generic, two black, two red legendary creature – Faerie Dwarf – 3/4


Flying, first strike, haste


Whenever Rankle and Torbran deals combat damage to a player or battle, choose any number –

  • Each player creates a Treasure token.
  • Each player sacrifices a creature.
  • If a source would deal damage to a player or battle this turn, it deals that much damage plus 2 instead.

Etali, Primal Conqueror

Etali, Primal Conqueror//Etali, Primal Sickness

Etali, Primal Conqueror


Five generic, two red legendary creature – Elder Dinosaur – 7/7


Trample


When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.


Nine generic, one green Phyrexian mana: Transform Etali. Activate only as a sorcery.

Etali, Primal Sickness

Etali, Primal Sickness


Legendary creature – Phyrexian Elder Dinosaur – 11/11


Trample, indestructible


Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)

Botanical Brawler

Botanical Brawler

One green, one white creature – Elemental Warrior – 0/0


Trample


Botanical Brawler enters the battlefield with two +1/+1 counters on it.


Whenever one or more +1/+1 counters are put on another permanent you control, if it's the first time +1/+1 counters have been put on that permanent this turn, put a +1/+1 counter on Botanical Brawler.

Polukranos Reborn

Polukranos Reborn//Polukranos, Engine of Ruin

Polukranos Reborn


Three green legendary creature – Hydra – 4/5


Reach


Six generic, one Phyrexian white mana: Transform Polukranos Reborn. Activate only as a sorcery. (White Phyrexian Mana can be paid with either one white or two life.)

Plukranos, Engine of Ruin

Polukranos, Engine of Ruin


Legendary creature – Phyrexian Hydra – 6/6


Reach, lifelink


Whenever Polukranos, Engine of Ruin or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.

Invasion of Tolvada

Invasion of Tolvada//The Broken Sky

Invasion of Tolvada


Three generic, one white, one black battle – Siege – Five starting defence.


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Tolvada enters the battlefield, return target nonbattle permanent from your graveyard to the battlefield.

The Broken Sky

The Broken Sky


Enchantment


Creature tokens you control get +1/+0 and have lifelink.


At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.

Baral and Kari Zev

Baral and Kari Zev

One generic, one blue, on red legendary creature – Human – 2/4


First strike, menace


Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.

Joyful Stormsculptor

Joyful Stormsculptor

Three generic, one blue, one red creature – Human Shaman – 2/3


When Joyful Stormsculptor enters the battlefield, create two 1/1 blue and red Elemental creature tokens.


Whenever you vast a spell that has convoke, Joyful Stormsculptor deals one damage to each opponent and each battle they protect.

Glissa, Herald of Predation

Glissa, Herald of Predation

Three generic, one black, one green legendary creature – Phyrexian Zombie Elf – 3/5


At the beginning of combat on your turn, choose one –

  • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)
  • Transform all Incubator tokens you control.
  • Phyrexians you control gain first strike and deathtouch until end of turn.

Quintorius, Loremaster

Quintorius, Loremaster

Three generic, one red, one white legendary creature – Elephant Cleric – 3/5


Vigilance


At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.


One generic, one red, one white, tap, Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.

Zurgo and Ojutai

Zurgo and Ojutai

Two generic, one blue, one red, one white legendary creature – Orc Dragon – 4/4


Flying, haste


Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.


Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.

Borborygmos and Fblthp

Borboygmos and Fblthp

Two generic, one green, one blue, one red legendary creature – Cyclops Homunculus – 6/5


Whenever Borborygmos and Fblthp enters the battlefield or attacks, draw a card, then you may discard any number of land cards. When you do discard or more more cards this way, Borborygmos and Fblthlp deals twice that much damage to target creature.


One generic, one blue: Put Borborygmos and Fblthp into its owner's library third from the top.

Invasion of Ravnica

Invasion of Ravnica//Guildpact Paragon

Invasion of Ravnica


Five generic battle – Siege – Four starting defence.


(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)


When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colours.

Guildpact Paragon

Guildpact Paragon


Artifact creature – Construct – 5/5


Whenever you cast a spell that's exactly two colours, look at the top six cards of your library. You may reveal a card that's exactly two colours from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Realmbreaker, the Invasion Tree

Realmbreaker, the Invasion Tree

Three generic legendary artifact


Two generic, tap: Target opponent mills three cards. Put a land card from their graveyard onto the battlefield tapped under your control. It gains "This this land would leave the battlefield, exile it instead of putting it anywhere else.


Ten generic, tap, Sacrifice Realmbreaker, the Invasion Tree: Search your library for any number of Praetor cards, put them onto the battlefield, then shuffle.

Sword of Once and Future

Sword of Once and Future

Three generic artifact – Equipment


Equipped creature gets +2/+2 and has protection from blue and from black.


Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value two or less from your graveyard without paying its mana cost. If that spell would be put into your ghraveyard, exile it instead.

It's almost impossible to pick a few key cards out of such a bumper crop of reveals, but there are a few worth pointing out. The first is Elesh Norn herself, with her transforming Saga card not only punishing your opponent for dealing damage to you, but also wiping the board potentially every three turns – provided you can keep making creatures to sacrifice.

Ikoria's famous Sharknado has been compleated, with Shark Typhoon now becoming a creature itself with Chrome Host Seedshark. It uses the new incubate mechanic instead of producing Shark tokens, which makes it slower and easier to block, but it's also much cheaper than Shark Typhoon, which could even things out.

The Invasion of Dominaria is one of the new battle cards revealed, which forces your opponent to protect it from damage to prevent you from transforming the battle into something much scarier, like Marchesa, Resolute Monarch. Being able to remove counters from any permanent just by attacking is wild – you can reset Sagas, kill planeswalkers, defeat more battles, or just weaken your opponent's creatures by taking those +1/+1 counters off them.

Halo Forager looks set to be incredibly powerful, thanks to its ability allowing you to cast spells out of your opponents' graveyards as well as your own.

Finally, we've got Etali, Primal Conquerer and its much more exciting transformed side, Etali, Primal Sickness. If your opponent has no way of blocking this, Primal Sickness is a one-hit kill thanks to it giving your opponent 11 poison counters all at once.

Cards Revealed Before Preview Season

Ghalta and Mavren from MTG
Ghalta and Mavren by Zhezhou Chen

Here is every card revealed for March of the Machine before its formal debut on March 30, 2023.

Image

Name

Text

Archangel Elspeth-1

Archangel Elspeth

Two generic, two white legendary planeswalker – Elspeth – Four starting loyalty:


  • +1: Create a 1/1 white Soldier creature token with lifelink.
  • -2: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
  • -6: Return all nonland permanent cards with mana value three or less from your graveyard to the battlefield.

Faerie Mastermind

Faerie Mastermind

One generic, one blue creature – Faerie Rogue – 2/1:


Flash


Flying


Whenever an opponent draws their second card each turn, you draw a card.


Three generic, one blue: Each player draws a card.

Jin-Gitaxias

Jin-Gitaxias//The Great Synthesis

Jin-Gitaxias


Three generic, two blue legendary creature – Phyrexian Praetor – 5/5:


Ward: two generic


Whenever you cast a noncreature spell with mana value three or greater, draw a card.


Three generic, one blue: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.

The Great Synthesis

The Great Synthesis


Enchantment – Saga


(As this Saga enters and after your draw step, add a lore counter.)

  1. Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
  2. Return all non-Phyrexian creatures to their owners' hands.
  3. You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

Moment Of Truth

Moment Of Truth

Two generic, one blue instant:


Look at the top three cards of your library. Put one of those cards into your hand, one into your graveyard, and one on the bottom of your library.

Breach the Multiverse

Breach The Multiverse

Five generic, two black sorcery:


Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.

Chandra, Hope's Beacon

Chandra, Hope's Beacon

Four generic, two red legendary planeswalker – Chandra – Five starting loyalty:


Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn.


  • +2: Add two mana in any combination of colours.
  • +1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards.
  • -X: Chandra, Hope's Beacon deals X damage to each of up to two targets.

Wrenn and Realmbreaker

Wrenn and Realmbreaker

One generic, two green legendary planeswalker – Wrenn – Four starting loyalty:


Lands you control have "tap: Add one mana of any colour."


  • +1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
  • -2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
  • -7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."

Heliod, The Radiant Dawn

Heliod, the Radiant Dawn//Heliod, the Warped Eclipse

Heliod, the Radiant Dawn


Two generic, two white legendary enchantment creature – God – 4/4:


When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.


Three generic, one blue Phyrexian mana: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. (Blue Phyrexian mana can be paid with either one blue mana or two life.)

Heliod, the Warped Eclipse

Heliod, the Warped Eclipse


Legendary enchantment creature – Phyrexian God – 4/6:


You may cast spells as though they had flash. Spells cost one generic less to cast for each card your opponents have drawn this turn.

Ghalta and Mavren

Ghalta and Mavren

Three generic, two green, two white legendary creature – Dinosaur Vampire – 12/12:


Trample


Whenever you attack, choose one –

  • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures.
  • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.

Drana and Linvala

Drana and Linvala

One generic, two white, one black legendary creature – Vampire Angel – 3/4:


Flying, vigilance


Activated abilities of creatures your opponents control can't be activated.


Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any colour to activate those abilities.

Yargle and Multani

Yargle and Multani

Three generic, two black, one green legendary creature – Frog Spirit Elemental – 18/6

Thalia and the Gitrog Monster

Thalia and The Gitrog Monster

One generic, one white, one black, one green legendary creature – Human Frog Horror – 4/4:


First strike, deathtouch


You may play an additional land on each of your turns.


Creatures and nonbasic lands your opponents control enter the battlefield tapped.


When Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.

Omnath, Locus of All

Omnath, Locus Of All

One white, one blue, one Phyrexian black, one red, one green legendary creature – Phyrexian Elemental – 4/4:


If you would lose unspent mana, that mana becomes black instead.


At the beginning of your precombat main phase, look at the top card of your library. You may reveal that card if it has three or more coloured mana symbols in its mana cost. If you do, add three mana in any combination of its colours, and put it into your hand. If you don't reveal it, put it into your hand.

Tranquil Cove

Tranquil Cove

Land


Tranquil Cove enters the battlefield tapped.


When Tranquil Cove enters the battlefield, you gain one life.


Tap: Add white or blue.

Dismal Backwater

Dismal Backwater

Land


Dismal Blackwater enters the battlefield tapped.


When Dismal Blackwater enters the battlefield, you gain one life.


Tap: Add blue or black.

Bloodfell Caves

Bloodfell Caves

Land


Bloodfell Caves enters the battlefield tapped.


When Bloodfell Caves enters the battlefield, you gain one life.


Tap: Add black or red.

Rugged Highlands

Rugged Highlands

Land


Rugged Highlands enters the battlefield tapped.


When Rugged Highlands enters the battlefield, you gain one life.


Tap: Add red or green.

Blossoming Sands

Blossoming Sands

Land


Blossoming Sands enters the battlefield tapped.


When Blossoming Sands enters the battlefield, you gain one life.


Tap: Add green or white.

Scoured Barrens

Scoured Barrens

Land


Scoured Barrens enters the battlefield tapped.


When Scoured Barrens enters the battlefield, you gain one life.


Tap: Add white or black.

Swiftwater Cliffs

Swiftwater Cliffs

Land


Swiftwater Cliffs enters the battlefield tapped.


When Swiftwater Cliffs enters the battlefield, you gain one life.


Tap: Add blue or red.

Jungle Hollow

Jungle Hollow

Land


Jungle Hollow enters the battlefield tapped.


When Jungle Hollow enters the battlefield, you gain one life.


Tap: Add black or green.

Wind-Scarred Crag

Wind-Scarred Crag

Land


Wind-Scarred Crag enters the battlefield tapped.


When Wind-Scarred Cragenters the battlefield, you gain one life.


Tap: Add red or white.

Thornwood Falls

Thornwood Falls

Land


Thornwood Falls enters the battlefield tapped.


When Thornwood Falls enters the battlefield, you gain one life.


Tap: Add green or blue.

Jumpstart Exclusives

Three Homunculus from MTG
Referee Squad by Steve Belledin

As with previous sets, March of the Machine's Jumpstart booster packs will include a number of cards not found anywhere else.

In total, there are 15 Jumpstart exclusives, with three for each colour.

Image

Name

Text

Essence of Orthodoxy

Essence of Orthodoxy

Three generic, two white creature – Phyrexian – 3/3


Flying


Whenever Essence of Orthodoxy or another Phyrexian enters the battlefield under your control, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)

Phyrexian Pegasus

Phyrexian Pegasus

Two generic, one white creature – Phyrexian Pegasus – 2/2


Flying


Whenever Phyrexian Pegasus attacks, another target attacking creature without flying gains flying until end of turn.

Seedpod Caretaker

Seedpod Caretaker

Two generic, one white creature – Phyrexian Cleric – 2/2


When Seedpod Caretaker enters the battlefield, choose one –

  • Put a +1/+1 counter on target artifact or creature you control.
  • Transform target incubator you control.

Intersiciplinary Mascot

Interdisciplinary Mascot

Six generic, two blue creature – Elemental Fractal – 5/5


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)


Ward: three generic


When Interdisciplinary Mascot enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Referee Squad

Referee Squad

Two generic, one blue creature – Homunculus – 2/2


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic or one mana of that creature's colour.)


Vigilance


When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Zephyr Winder

Zephyr Winder

One generic, one blue creature – Elemental – 2/1


Flying


Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.

Injector Crocodile

Injector Crocodile

Four generic, two black creature – Phyrexian Crocodile – 5/5


When Injector Crocodile dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)


Swampcycling: two generic. (Pay two generic, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Seer of Stolen Sight

Seer of Stolen Sight

Two generic, one black creature – Phyrexian Warlock – 2/3


Menace (This creature can't be blocked except by two or more creatures.)


Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Terror of Towashi

Terror of Towashi

Two generic, two black creature – Phyrexian Ogre – 4/3


Deathtouch


Whenever Terror of Towashi attacks, you may pay three generic and one black. When you do, return target creature from your graveyard to the battlefield. It's a Phyrexian in addition to its other types.

Axgard Artisan

Axguard Artisan

One generic, one red creature – Dwarf Artificer – 2/1


Whenever one or more +1/+1 counters are put on Axgard Artisan for the first time each turn, create a Treasure token. (It's an artifact with "tap, Sacrifice this artifact: Add one mana of any colour.")

Cragsmasher Yeti

Cragsmasher Yeti

Four generic, two red creature – Yeti – 4/2


Mountaincycling: two generic. (Pay two generic, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)


Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following abilities until the end of turn.)


Trample

Orthion, Hero of Lavabrink

Orthios, Hero of Lavabrink

Three generic, one red legendary creature – Human Soldier – 3/3


One generic, one red, tap: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.


Six generic, three red, tap: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.

Fairgrounds Trumpeter

Fairgrounds Trumpeter

Two generic, one green creature – Elephant – 2/2


At the beginning of each end step, if a +1/+1 counter was put on a creature you control this turn, put a +1/+1 counter on Fairgrounds Trumpeter.

Ruins Recluse

Ruins Recluse

One generic, one green creature – Spider – 1/1


Reach, deathtouch


Three generic, one green: Put a +1/+1 counter on Ruins Recluse.

Surrak and Goreclaw

Surrak and Goreclaw

Four generic, two green legendary creature – Human Bear – 6/5


Trample


Other creatures you control have trample.


Whenever another nontoken enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.

Multiverse Legends

Yargle, Glutton of Urborg by Serena Malyon from MTG
Yargle, Glutton of Urborg by Serena Malyon

Multiverse Legends is a bonus set of cards, featuring reprints of various legendary creatures from Magic's history. It is very similar in structure to The Brothers' War's retro-frame artifacts or Strixhaven's Mystical archive, with each booster pack guaranteeing at least one card from the set.

These cards will only be legal in the formats they're already legal in, as well as the March of the Machine limited format. They won't be entering the Standard format, as they're not considered part of the March of the Machine set proper.

Latest Reveals

These are the latest cards revealed for Multiverse Legends, updated daily.

Image

Name

Text

Elesh Norn, Grand Cenobite

Elesh Norn, Grand Cenobite

Five generic, two white legendary creature – Phyrexian Praetor – 4/7


Vigilance


Other creatures you control get +2/+2.


Creatures your opponents control get -2/-2.

Thalia, Guardian of Thraben

Thalia, Guardian of Thraben

One generic, one white legendary creature – Human Soldier – 2/1


First strike


Noncreature spells cost one generic more to cast.

Emry, Lurker Of the Loch

Emry, Lurker of the Loch

Two generic, one blue legendary creature – Merfolk Wizard – 1/2


This spell costs one generic less to cast for each artifact you control.


When Emry, Lurker of the Loch enters the battlefield, mill four cards.


Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You may still pay its costs. Timing rules still apply.)

Inga Rune-Eyes

Inga Rune-Eyes

Three generic, one blue legendary creature – Human Wizard – 3/3


When Inga Rune-Eyes enters the battlefield, scry 3.


When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.

Jin-Gitaxias, Core Augur

Jin-Gitaxias, Core Augur

Eight generic, two blue legendary creature – Phyrexian Praetor – 5/4


Flash


At the beginning of your end step, draw seven cards.


Each opponent's maximum hand size is reduced by seven.

Horobi, Death's Wail

Horobi, Death's Wail

Two generic, two black legendary creature – Spirit – 4/4


Flying


Whenever a creature becomes the target of a spell or ability, destroy that creature.

Sheoldred, Whispering One

Sheoldred, Whispering One

Five generic, two red legendary creature – Phyrexian Praetor – 6/6


Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)


At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.


At the beginning of each opponent's upkeep, that player sacrifices a creature.

Skithiryx, the Blight Dragon

Skithiryx, the Blight Dragon

Three generic, two blue legendary creature – Phyrexian Dragon Skeleton – 4/4


Flying


Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)


One black mana: Skithiryx, the Blight Dragon gains haste until end of turn.


Two black mana: Regenerate Skithiryx.

Yargle, Glutton of Urborg

Yargle, Glutton of Urborg

Four generic, one black legendary creature – Frog Spirit – 9/3

Captain Lannery Storm

Captain Lannery Storm

Two generic, one red legendary creature – Human Pirate – 2/2


Haste


Whenever Captain LAnnery Storm attacks, create a Treasure token.


Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.

Urabrask the Hidden

Urabrask the Hidden

Three generic, two red legendary creature – Phyrexian Praetor – 4/4


Creatures you control have haste.


Creatures your opponents control enter the battlefield tapped.

Zada, Hedron Grinder

Zada, Hedron Grinder

Three generic, one red legendary creature – Goblin Ally – 3/3


Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

Vorinclex, Voice of Hunger

Vorinclex, Voice of Hunger

Six generic, two green legendary creature – Phyrexian Praetor – 4/6


Trample


Whenever you tap a land for mana, add one mana of any type that land produced.


Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.

Yedora, Grave Gardener

Yedora, Grave Gardener

Four generic, one green legendary creature – Treefolk Druid – 5/5


Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)

Taigam, Ojutai Master

Taigam, Ojutai Master

Two generic, one white, one blue legendary creature – Human Monk – 3/4


Instant, sorcery, and Dragon spells you control can't be countered.


Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger

One black, one red legendary creature – Elder Giant – 6/6


When Kroxa enters the battlefield, sacrifice it unless it escaped.


Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses three life.


Escape: two black, two red, exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Jegantha, the Wellspring

Jegantha, the Wellspring

Four generic, one red or green hybrid mana legendary creature – Elemental Elk – 5/5


Companion – No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for three generic as a sorcery.)


Tap: Add one white, one blue, one black, one red, one green. This mana can't be spent to pay generic mana costs.

Imoti, Celebrant of Bounty

Imoti, Celebrant of Bounty

Three generic, one green, one blue legendary creature – Naga Druid – 3/1


Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)


Spells you cast with mana value six or greater have cascade.

Niv-Mizzet Reborn

Niv-Mizzet Reborn

One white, one blue, one black, one red, one green legendary creature – Dragon Avatar – 6/6


Flying


When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each colour pair, choose a card that's exactly those colours from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.

Older Reveals

Image

Name

Text

Ragavan, Nimble Pilferer

Ragavan, Nimble Pilferer

One red legendary creature – Monkey Pirate – 2/1


Whenever Ragavan, Nimble Pilferer deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that cast.


Dash: one generic, one red. (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its onwer's hand at the beginning of the next end step.)

atraxa, praetor's voice

Atraxa, Praetor's Voice

One green, one, white, one blue, one black legendary creature – Phyrexian Angel Horror – 4/4


Flying, vigilance, deathtouch, lifelink


At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

March Of The Machine Commander Decks

Brimaz, Blight of Oreskos by Uriah Voth from MTG
Brimaz, Blight of Oreskos by Uriah Voth

Launching alongside March of the Machine are five preconstructed Commander decks. Like most other Commander releases, these will have a mixture of reprints and brand-new cards.

However, unlike most other decks, March of the Machine marks the return of Planechase. Planechase adds a more unpredictable element to your games through the use of oversized Plane cards, and a Planar die to allow the whole table to move from plane to plane and tackle different effects.

Each deck will include ten Planechase cards – again, some reprints, and some new.

All five Commander decks, and their Planechase cards, will be revealed on April 4. However, a few early teasers have been revealed.

Growing Threat

The Growing Threat deck is a white/black Phyrexian-centric deck, headed up by Brimaz, Blight of Oreskos.

Image

Name

Text

Brimax, Blight Of Oreskos

Brimaz, Blight Of Oreskos

Two generic, one white, one black legendary creature – Phyrexian Cat – 3/4


Whenever you cast a Phyrexian creature or artifact spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "2 generic: Transform this artifact". It transforms into a 0/0 Phyrexian artifact creature.)


At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.

Call For Backup

Backup is one of the new mechanics introduced in March of the Machine, and this red, green, and white deck's commander Bright-Palm, Soul Awakener helps make the creatures you backed up get damage through even more easily.

Image

Name

Text

Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener

One generic, one red, one green, one red legendary creature – Fox Shaman – 4/3


Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until the end of turn.)


Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.

Tinker Time

We've had a lot of artifact-themed Commander decks in recent sets, but the green, blue, and red Tinker Time deck instead focuses on having as many different types of artifact tokens as possible. Food, Treasure, Gold, Clues, Blood, Thopters, and more are likely to show up thanks to its commander, Gimbal, Gremlin Prodigy.

Image

Name

Text

Gimbal, Gremlin Prodigy

Gimbal, Gremlin Prodigy

Two generic, one green, one blue, one red legendary creature – Gremlin Artificer


Artifact creatures you control have trample.


At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.

Divine Convocation

The red/blue archetype of the main March of the Machine set is focused on convoke, a mechanic that lets you tap creatures to pay for a spell's mana cost. Its commander, Kasla, the Broken Halo, rewards you for casting convoke spells with scrying and card draw.

Image

Name

Text

Kasla, The Broken Halo

Kasla, the Broken Halo

Three generic, one blue, one red, one white legendary creature – Angel Ally – 5/4


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for one generic mana or one mana of that creature's colour.)


Flying, vigilance, haste


Whenever you cast another spell that has convoke, scry 2, then draw a card.

Cavalry Charge

The final Commander deck is a Knight-focused deck featuring Zhalfir, a former continent of Dominaria that has been missing from the Multiverse for centuries. With it now firmly back, expect to use the white/blue/black Sidar Jabari of Zhalfir and his eminence ability to keep the Knights swinging.

Image

Name

Text

Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir

One generic, one white, one blue, one black legendary creature – Human Knight – 4/3


Eminence – Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.


Flying, first strike


Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.

Planechase Cards

Towashi by Kamila Szutenberg from MTG
Towashi by Kamila Szutenberg

Here is every Planechase card currently announced. While we don't know which decks which cards will included in, we do know each deck will include ten Planechase cards and one Planar die.

March of the Machine introduces a new keyword for Planechase, called 'Chaos ensures'. This is not a new mechanic, but merely a templating change for whenever you roll the Planar Die.

Image

Name

Text

Esper

Esper

Plane – Alara


Artifact spells cost one generic less to cast.


Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact you control gains vigilance, menace, and lifelink until end of turn.

Isle of Vesuva

Isle of Vesuva

Plane – Dominaria


Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.


Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.

Jund

Jund

Plane – Alara


Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)


Whenever chaos ensures, create two 1/1 red Goblin creature tokens.

Nyx

Nyx

Plane – Theros


Nontoken creatures are enchantments in addition to their other types.


Contellation – Whenever an enchantment enters the battlefield under your control, you gain one life.


Whenever chaos ensues, choose a colour. Add an amount of mana of that colour equal to your devotion to that colour.

Panopticon

Panopticon

Plane – Mirrodin


When you planeswalk to Panopticon, daw a card.


At the beginning of your draw step, draw an additional card.


Whenever chaos ensues, draw a card.

Spatial Merging

Spacial Merging

Phenomenon


When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.

Towashi

Towashi

Plane – Kamigawa


Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.)


Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.

NEXT: Magic: The Gathering – The Best Golgari Commanders